#pragma once #include "Game/AI/Action/actionForkDropWeapon.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkDropWeaponWithSpeed : public ForkDropWeapon { SEAD_RTTI_OVERRIDE(ForkDropWeaponWithSpeed, ForkDropWeapon) public: explicit ForkDropWeaponWithSpeed(const InitArg& arg); ~ForkDropWeaponWithSpeed() override; protected: void calc_() override; }; } // namespace uking::action