#include "Game/AI/Action/actionForkDynASPlay.h" namespace uking::action { ForkDynASPlay::ForkDynASPlay(const InitArg& arg) : ForkASPlayBase(arg) {} ForkDynASPlay::~ForkDynASPlay() = default; bool ForkDynASPlay::init_(sead::Heap* heap) { return ForkASPlayBase::init_(heap); } void ForkDynASPlay::enter_(ksys::act::ai::InlineParamPack* params) { ForkASPlayBase::enter_(params); } void ForkDynASPlay::leave_() { ForkASPlayBase::leave_(); } void ForkDynASPlay::loadParams_() { ForkASPlayBase::loadParams_(); getDynamicParam(&mDynASKey_d, "DynASKey"); } void ForkDynASPlay::calc_() { ForkASPlayBase::calc_(); } } // namespace uking::action