#include "Game/AI/Action/actionForkDynActorNoTargetSelfBase.h" namespace uking::action { ForkDynActorNoTargetSelfBase::ForkDynActorNoTargetSelfBase(const InitArg& arg) : Fork(arg) {} ForkDynActorNoTargetSelfBase::~ForkDynActorNoTargetSelfBase() = default; bool ForkDynActorNoTargetSelfBase::init_(sead::Heap* heap) { return Fork::init_(heap); } void ForkDynActorNoTargetSelfBase::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ForkDynActorNoTargetSelfBase::leave_() { Fork::leave_(); } void ForkDynActorNoTargetSelfBase::loadParams_() { Fork::loadParams_(); } void ForkDynActorNoTargetSelfBase::calc_() { Fork::calc_(); } } // namespace uking::action