#pragma once #include "Game/AI/Action/actionForkEmitExpandField.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkEmitChmField : public ForkEmitExpandField { SEAD_RTTI_OVERRIDE(ForkEmitChmField, ForkEmitExpandField) public: explicit ForkEmitChmField(const InitArg& arg); ~ForkEmitChmField() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x90 const int* mEmitIntervalTime_s{}; }; } // namespace uking::action