#pragma once #include "Game/AI/Action/actionForkEmitChmField.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkEmitChmFieldByContact : public ForkEmitChmField { SEAD_RTTI_OVERRIDE(ForkEmitChmFieldByContact, ForkEmitChmField) public: explicit ForkEmitChmFieldByContact(const InitArg& arg); ~ForkEmitChmFieldByContact() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xa8 sead::SafeString mRigidBodyName_s{}; }; } // namespace uking::action