#include "Game/AI/Action/actionForkEmitChmFieldFromWeapon.h" namespace uking::action { ForkEmitChmFieldFromWeapon::ForkEmitChmFieldFromWeapon(const InitArg& arg) : ForkEmitChmField(arg) {} ForkEmitChmFieldFromWeapon::~ForkEmitChmFieldFromWeapon() = default; bool ForkEmitChmFieldFromWeapon::init_(sead::Heap* heap) { return ForkEmitChmField::init_(heap); } void ForkEmitChmFieldFromWeapon::enter_(ksys::act::ai::InlineParamPack* params) { ForkEmitChmField::enter_(params); } void ForkEmitChmFieldFromWeapon::leave_() { ForkEmitChmField::leave_(); } void ForkEmitChmFieldFromWeapon::loadParams_() { ForkEmitChmField::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mSeqBank_s, "SeqBank"); getStaticParam(&mTargetBone_s, "TargetBone"); } void ForkEmitChmFieldFromWeapon::calc_() { ForkEmitChmField::calc_(); } } // namespace uking::action