#include "Game/AI/Action/actionForkForceIgniteCarriedActor.h" namespace uking::action { ForkForceIgniteCarriedActor::ForkForceIgniteCarriedActor(const InitArg& arg) : Fork(arg) {} ForkForceIgniteCarriedActor::~ForkForceIgniteCarriedActor() = default; bool ForkForceIgniteCarriedActor::init_(sead::Heap* heap) { return Fork::init_(heap); } void ForkForceIgniteCarriedActor::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ForkForceIgniteCarriedActor::leave_() { Fork::leave_(); } void ForkForceIgniteCarriedActor::loadParams_() { Fork::loadParams_(); getStaticParam(&mIsCheckAfterChildState_s, "IsCheckAfterChildState"); } void ForkForceIgniteCarriedActor::calc_() { Fork::calc_(); } } // namespace uking::action