#include "Game/AI/Action/actionForkFourFootActorLustGrass.h" namespace uking::action { ForkFourFootActorLustGrass::ForkFourFootActorLustGrass(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkFourFootActorLustGrass::~ForkFourFootActorLustGrass() = default; bool ForkFourFootActorLustGrass::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkFourFootActorLustGrass::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkFourFootActorLustGrass::leave_() { ksys::act::ai::Action::leave_(); } void ForkFourFootActorLustGrass::loadParams_() { getStaticParam(&mMaxRadius_s, "MaxRadius"); getStaticParam(&mMinRadius_s, "MinRadius"); getStaticParam(&mNode1Name_s, "Node1Name"); getStaticParam(&mNode2Name_s, "Node2Name"); getStaticParam(&mNode3Name_s, "Node3Name"); getStaticParam(&mNode4Name_s, "Node4Name"); getStaticParam(&mWorldOffset_s, "WorldOffset"); getStaticParam(&mRadSpd_s, "RadSpd"); getAITreeVariable(&mGanonBeastGrudgeMarkMgr_a, "GanonBeastGrudgeMarkMgr"); } void ForkFourFootActorLustGrass::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action