#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkFourFootActorLustGrass : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ForkFourFootActorLustGrass, ksys::act::ai::Action) public: explicit ForkFourFootActorLustGrass(const InitArg& arg); ~ForkFourFootActorLustGrass() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // aitree_variable at offset 0x20 void* mGanonBeastGrudgeMarkMgr_a{}; // static_param at offset 0x28 const float* mMaxRadius_s{}; // static_param at offset 0x30 const float* mMinRadius_s{}; // static_param at offset 0x38 const float* mRadSpd_s{}; // static_param at offset 0x40 sead::SafeString mNode1Name_s{}; // static_param at offset 0x50 sead::SafeString mNode2Name_s{}; // static_param at offset 0x60 sead::SafeString mNode3Name_s{}; // static_param at offset 0x70 sead::SafeString mNode4Name_s{}; // static_param at offset 0x80 const sead::Vector3f* mWorldOffset_s{}; }; } // namespace uking::action