#include "Game/AI/Action/actionForkFreeMoving.h" namespace uking::action { ForkFreeMoving::ForkFreeMoving(const InitArg& arg) : FreeMovingAction(arg) {} ForkFreeMoving::~ForkFreeMoving() = default; bool ForkFreeMoving::init_(sead::Heap* heap) { return FreeMovingAction::init_(heap); } void ForkFreeMoving::enter_(ksys::act::ai::InlineParamPack* params) { FreeMovingAction::enter_(params); } void ForkFreeMoving::leave_() { FreeMovingAction::leave_(); } void ForkFreeMoving::loadParams_() { FreeMovingAction::loadParams_(); } void ForkFreeMoving::calc_() { FreeMovingAction::calc_(); } } // namespace uking::action