#include "Game/AI/Action/actionForkGanonAscendingCreateManage.h" namespace uking::action { ForkGanonAscendingCreateManage::ForkGanonAscendingCreateManage(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkGanonAscendingCreateManage::~ForkGanonAscendingCreateManage() = default; bool ForkGanonAscendingCreateManage::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkGanonAscendingCreateManage::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkGanonAscendingCreateManage::leave_() { ksys::act::ai::Action::leave_(); } void ForkGanonAscendingCreateManage::loadParams_() { getStaticParam(&mMaxNum_s, "MaxNum"); getStaticParam(&mCreateGrudgeName_s, "CreateGrudgeName"); } void ForkGanonAscendingCreateManage::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action