#include "Game/AI/Action/actionForkGanonBeastAppearHolyWall.h" namespace uking::action { ForkGanonBeastAppearHolyWall::ForkGanonBeastAppearHolyWall(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkGanonBeastAppearHolyWall::~ForkGanonBeastAppearHolyWall() = default; bool ForkGanonBeastAppearHolyWall::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkGanonBeastAppearHolyWall::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkGanonBeastAppearHolyWall::leave_() { ksys::act::ai::Action::leave_(); } void ForkGanonBeastAppearHolyWall::loadParams_() { getStaticParam(&mShowDist_s, "ShowDist"); getStaticParam(&mAppearDist_s, "AppearDist"); getStaticParam(&mEffectYOffset_s, "EffectYOffset"); getStaticParam(&mUiDist_s, "UiDist"); getStaticParam(&mKeyName_s, "KeyName"); getStaticParam(&mBasePos_s, "BasePos"); } void ForkGanonBeastAppearHolyWall::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action