#include "Game/AI/Action/actionForkGanonBeastHeadBarrier.h" namespace uking::action { ForkGanonBeastHeadBarrier::ForkGanonBeastHeadBarrier(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkGanonBeastHeadBarrier::~ForkGanonBeastHeadBarrier() = default; bool ForkGanonBeastHeadBarrier::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkGanonBeastHeadBarrier::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkGanonBeastHeadBarrier::leave_() { ksys::act::ai::Action::leave_(); } void ForkGanonBeastHeadBarrier::loadParams_() { getStaticParam(&mBarrierRad_s, "BarrierRad"); getStaticParam(&mBarrierFront_s, "BarrierFront"); getStaticParam(&mBarrierBack_s, "BarrierBack"); getStaticParam(&mBarrierHeight_s, "BarrierHeight"); getStaticParam(&mBarrierHeightMax_s, "BarrierHeightMax"); } void ForkGanonBeastHeadBarrier::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action