#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkGanonBeastHeadBarrier : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ForkGanonBeastHeadBarrier, ksys::act::ai::Action) public: explicit ForkGanonBeastHeadBarrier(const InitArg& arg); ~ForkGanonBeastHeadBarrier() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mBarrierRad_s{}; // static_param at offset 0x28 const float* mBarrierFront_s{}; // static_param at offset 0x30 const float* mBarrierBack_s{}; // static_param at offset 0x38 const float* mBarrierHeight_s{}; // static_param at offset 0x40 const float* mBarrierHeightMax_s{}; }; } // namespace uking::action