#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkGanonBeastWeakPointCheck : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ForkGanonBeastWeakPointCheck, ksys::act::ai::Action) public: explicit ForkGanonBeastWeakPointCheck(const InitArg& arg); ~ForkGanonBeastWeakPointCheck() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mASSlot_s{}; // static_param at offset 0x28 const int* mLastWeakSlowEndSafeTime_s{}; // static_param at offset 0x30 const float* mLastWeakCounter_s{}; // aitree_variable at offset 0x38 int* mLastDamageWeakPointIdx_a{}; // aitree_variable at offset 0x40 bool* mIsWeakPointAppearMode_a{}; // aitree_variable at offset 0x48 void* mWeakPointActiveFlag_a{}; // aitree_variable at offset 0x50 void* mWeakPointAliveFlag_a{}; // aitree_variable at offset 0x58 void* mGanonBeastWeakPointXLinkHandle_a{}; // aitree_variable at offset 0x60 void* mWeakPointCounter_a{}; }; } // namespace uking::action