#include "Game/AI/Action/actionForkGanonBeastWeakPointOn.h" namespace uking::action { ForkGanonBeastWeakPointOn::ForkGanonBeastWeakPointOn(const InitArg& arg) : ForkGanonBeastWeakPoint(arg) {} ForkGanonBeastWeakPointOn::~ForkGanonBeastWeakPointOn() = default; bool ForkGanonBeastWeakPointOn::init_(sead::Heap* heap) { return ForkGanonBeastWeakPoint::init_(heap); } void ForkGanonBeastWeakPointOn::enter_(ksys::act::ai::InlineParamPack* params) { ForkGanonBeastWeakPoint::enter_(params); } void ForkGanonBeastWeakPointOn::leave_() { ForkGanonBeastWeakPoint::leave_(); } void ForkGanonBeastWeakPointOn::loadParams_() { ForkGanonBeastWeakPoint::loadParams_(); } void ForkGanonBeastWeakPointOn::calc_() { ForkGanonBeastWeakPoint::calc_(); } } // namespace uking::action