#include "Game/AI/Action/actionForkGolemMaterialASPlay.h" namespace uking::action { ForkGolemMaterialASPlay::ForkGolemMaterialASPlay(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkGolemMaterialASPlay::~ForkGolemMaterialASPlay() = default; bool ForkGolemMaterialASPlay::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkGolemMaterialASPlay::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkGolemMaterialASPlay::leave_() { ksys::act::ai::Action::leave_(); } void ForkGolemMaterialASPlay::loadParams_() { getStaticParam(&mTargetPartType_s, "TargetPartType"); getStaticParam(&mASName_s, "ASName"); getAITreeVariable(&mGolemChemicalController_a, "GolemChemicalController"); } void ForkGolemMaterialASPlay::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action