#include "Game/AI/Action/actionForkHoverKeepRotateTurn.h" namespace uking::action { ForkHoverKeepRotateTurn::ForkHoverKeepRotateTurn(const InitArg& arg) : ForkHoverKeepRotateTurnBase(arg) {} ForkHoverKeepRotateTurn::~ForkHoverKeepRotateTurn() = default; bool ForkHoverKeepRotateTurn::init_(sead::Heap* heap) { return ForkHoverKeepRotateTurnBase::init_(heap); } void ForkHoverKeepRotateTurn::enter_(ksys::act::ai::InlineParamPack* params) { ForkHoverKeepRotateTurnBase::enter_(params); } void ForkHoverKeepRotateTurn::leave_() { ForkHoverKeepRotateTurnBase::leave_(); } void ForkHoverKeepRotateTurn::loadParams_() { ForkHoverKeepRotateTurnBase::loadParams_(); } void ForkHoverKeepRotateTurn::calc_() { ForkHoverKeepRotateTurnBase::calc_(); } } // namespace uking::action