#pragma once #include "Game/AI/Action/actionForkHoverKeepRotateTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkHoverKeepRotateTurn : public ForkHoverKeepRotateTurnBase { SEAD_RTTI_OVERRIDE(ForkHoverKeepRotateTurn, ForkHoverKeepRotateTurnBase) public: explicit ForkHoverKeepRotateTurn(const InitArg& arg); ~ForkHoverKeepRotateTurn() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action