#include "Game/AI/Action/actionForkHoverKeepRotateTurnBase.h" namespace uking::action { ForkHoverKeepRotateTurnBase::ForkHoverKeepRotateTurnBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkHoverKeepRotateTurnBase::~ForkHoverKeepRotateTurnBase() = default; bool ForkHoverKeepRotateTurnBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkHoverKeepRotateTurnBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkHoverKeepRotateTurnBase::leave_() { ksys::act::ai::Action::leave_(); } void ForkHoverKeepRotateTurnBase::loadParams_() { getStaticParam(&mMinRotSpd_s, "MinRotSpd"); getStaticParam(&mEndAngle_s, "EndAngle"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void ForkHoverKeepRotateTurnBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action