#include "Game/AI/Action/actionForkInWaterDropWeaponWithSpeed.h" namespace uking::action { ForkInWaterDropWeaponWithSpeed::ForkInWaterDropWeaponWithSpeed(const InitArg& arg) : ForkDropWeapon(arg) {} ForkInWaterDropWeaponWithSpeed::~ForkInWaterDropWeaponWithSpeed() = default; bool ForkInWaterDropWeaponWithSpeed::init_(sead::Heap* heap) { return ForkDropWeapon::init_(heap); } void ForkInWaterDropWeaponWithSpeed::enter_(ksys::act::ai::InlineParamPack* params) { ForkDropWeapon::enter_(params); } void ForkInWaterDropWeaponWithSpeed::leave_() { ForkDropWeapon::leave_(); } void ForkInWaterDropWeaponWithSpeed::loadParams_() { ForkDropWeapon::loadParams_(); getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mOutWaterDepth_s, "OutWaterDepth"); } void ForkInWaterDropWeaponWithSpeed::calc_() { ForkDropWeapon::calc_(); } } // namespace uking::action