#pragma once #include "Game/AI/Action/actionForkDropWeapon.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkInWaterDropWeaponWithSpeed : public ForkDropWeapon { SEAD_RTTI_OVERRIDE(ForkInWaterDropWeaponWithSpeed, ForkDropWeapon) public: explicit ForkInWaterDropWeaponWithSpeed(const InitArg& arg); ~ForkInWaterDropWeaponWithSpeed() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x48 const float* mInWaterDepth_s{}; // static_param at offset 0x50 const float* mOutWaterDepth_s{}; }; } // namespace uking::action