#include "Game/AI/Action/actionForkJumpToTargetOnDownEnd.h" namespace uking::action { ForkJumpToTargetOnDownEnd::ForkJumpToTargetOnDownEnd(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkJumpToTargetOnDownEnd::~ForkJumpToTargetOnDownEnd() = default; bool ForkJumpToTargetOnDownEnd::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkJumpToTargetOnDownEnd::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkJumpToTargetOnDownEnd::leave_() { ksys::act::ai::Action::leave_(); } void ForkJumpToTargetOnDownEnd::loadParams_() { getStaticParam(&mAngleDir_s, "AngleDir"); getStaticParam(&mJumpDist_s, "JumpDist"); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mLimitSpeed_s, "LimitSpeed"); getStaticParam(&mEndGrSpeed_s, "EndGrSpeed"); getStaticParam(&mJumpMinDist_s, "JumpMinDist"); getStaticParam(&mOnGround_s, "OnGround"); getStaticParam(&mIsBasisByTarget_s, "IsBasisByTarget"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void ForkJumpToTargetOnDownEnd::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action