#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkJumpToTargetOnDownEnd : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ForkJumpToTargetOnDownEnd, ksys::act::ai::Action) public: explicit ForkJumpToTargetOnDownEnd(const InitArg& arg); ~ForkJumpToTargetOnDownEnd() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mAngleDir_s{}; // static_param at offset 0x28 const float* mJumpDist_s{}; // static_param at offset 0x30 const float* mJumpHeight_s{}; // static_param at offset 0x38 const float* mLimitSpeed_s{}; // static_param at offset 0x40 const float* mEndGrSpeed_s{}; // static_param at offset 0x48 const float* mJumpMinDist_s{}; // static_param at offset 0x50 const bool* mIsBasisByTarget_s{}; // static_param at offset 0x58 const bool* mOnGround_s{}; // dynamic_param at offset 0x60 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action