#include "Game/AI/Action/actionForkKnockBackNoRot.h" namespace uking::action { ForkKnockBackNoRot::ForkKnockBackNoRot(const InitArg& arg) : SmallDamageBase(arg) {} ForkKnockBackNoRot::~ForkKnockBackNoRot() = default; bool ForkKnockBackNoRot::init_(sead::Heap* heap) { return SmallDamageBase::init_(heap); } void ForkKnockBackNoRot::enter_(ksys::act::ai::InlineParamPack* params) { SmallDamageBase::enter_(params); } void ForkKnockBackNoRot::leave_() { SmallDamageBase::leave_(); } void ForkKnockBackNoRot::loadParams_() { TakeHitImpactForce::loadParams_(); } void ForkKnockBackNoRot::calc_() { SmallDamageBase::calc_(); } } // namespace uking::action