#include "Game/AI/Action/actionForkLynelBreathShoot.h" namespace uking::action { ForkLynelBreathShoot::ForkLynelBreathShoot(const InitArg& arg) : ForkVacuumShootToTarget(arg) {} ForkLynelBreathShoot::~ForkLynelBreathShoot() = default; bool ForkLynelBreathShoot::init_(sead::Heap* heap) { return ForkVacuumShootToTarget::init_(heap); } void ForkLynelBreathShoot::enter_(ksys::act::ai::InlineParamPack* params) { ForkVacuumShootToTarget::enter_(params); } void ForkLynelBreathShoot::leave_() { ForkVacuumShootToTarget::leave_(); } void ForkLynelBreathShoot::loadParams_() { ForkVacuumShootToTarget::loadParams_(); getStaticParam(&mEnlargeTime_s, "EnlargeTime"); getStaticParam(&mAttackRatio_s, "AttackRatio"); getStaticParam(&mBreathSize_s, "BreathSize"); getStaticParam(&mRange_s, "Range"); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mShootDir_s, "ShootDir"); } void ForkLynelBreathShoot::calc_() { ForkVacuumShootToTarget::calc_(); } } // namespace uking::action