#include "Game/AI/Action/actionForkLynelDrawWeaponASPlay.h" namespace uking::action { ForkLynelDrawWeaponASPlay::ForkLynelDrawWeaponASPlay(const InitArg& arg) : ForkLynelDrawWeapon(arg) {} ForkLynelDrawWeaponASPlay::~ForkLynelDrawWeaponASPlay() = default; bool ForkLynelDrawWeaponASPlay::init_(sead::Heap* heap) { return ForkLynelDrawWeapon::init_(heap); } void ForkLynelDrawWeaponASPlay::enter_(ksys::act::ai::InlineParamPack* params) { ForkLynelDrawWeapon::enter_(params); } void ForkLynelDrawWeaponASPlay::leave_() { ForkLynelDrawWeapon::leave_(); } void ForkLynelDrawWeaponASPlay::loadParams_() { ForkLynelDrawWeapon::loadParams_(); } void ForkLynelDrawWeaponASPlay::calc_() { ForkLynelDrawWeapon::calc_(); } } // namespace uking::action