#include "Game/AI/Action/actionForkModelVisibleOff.h" namespace uking::action { ForkModelVisibleOff::ForkModelVisibleOff(const InitArg& arg) : Fork(arg) {} ForkModelVisibleOff::~ForkModelVisibleOff() = default; bool ForkModelVisibleOff::init_(sead::Heap* heap) { return Fork::init_(heap); } void ForkModelVisibleOff::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ForkModelVisibleOff::leave_() { Fork::leave_(); } void ForkModelVisibleOff::loadParams_() { Fork::loadParams_(); getStaticParam(&mUseFadeIn_s, "UseFadeIn"); getStaticParam(&mUseASEvent_s, "UseASEvent"); } void ForkModelVisibleOff::calc_() { Fork::calc_(); } } // namespace uking::action