#include "Game/AI/Action/actionForkMoveDistanceCheckByMapUnit.h" namespace uking::action { ForkMoveDistanceCheckByMapUnit::ForkMoveDistanceCheckByMapUnit(const InitArg& arg) : ForkMoveDistanceCheckByDistance(arg) {} ForkMoveDistanceCheckByMapUnit::~ForkMoveDistanceCheckByMapUnit() = default; bool ForkMoveDistanceCheckByMapUnit::init_(sead::Heap* heap) { return ForkMoveDistanceCheckByDistance::init_(heap); } void ForkMoveDistanceCheckByMapUnit::enter_(ksys::act::ai::InlineParamPack* params) { ForkMoveDistanceCheckByDistance::enter_(params); } void ForkMoveDistanceCheckByMapUnit::leave_() { ForkMoveDistanceCheckByDistance::leave_(); } void ForkMoveDistanceCheckByMapUnit::loadParams_() { ForkMoveDistanceCheckByDistance::loadParams_(); getMapUnitParam(&mRange_m, "Range"); } void ForkMoveDistanceCheckByMapUnit::calc_() { ForkMoveDistanceCheckByDistance::calc_(); } } // namespace uking::action