#include "Game/AI/Action/actionForkNeckRotateDynPosBasic.h" namespace uking::action { ForkNeckRotateDynPosBasic::ForkNeckRotateDynPosBasic(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkNeckRotateDynPosBasic::~ForkNeckRotateDynPosBasic() = default; bool ForkNeckRotateDynPosBasic::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkNeckRotateDynPosBasic::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkNeckRotateDynPosBasic::leave_() { ksys::act::ai::Action::leave_(); } void ForkNeckRotateDynPosBasic::loadParams_() { getStaticParam(&mUseSimpleOffset_s, "UseSimpleOffset"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void ForkNeckRotateDynPosBasic::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action