#include "Game/AI/Action/actionForkNoCountActionReservedTimer.h" namespace uking::action { ForkNoCountActionReservedTimer::ForkNoCountActionReservedTimer(const InitArg& arg) : ForkTimer(arg) {} ForkNoCountActionReservedTimer::~ForkNoCountActionReservedTimer() = default; bool ForkNoCountActionReservedTimer::init_(sead::Heap* heap) { return ForkTimer::init_(heap); } void ForkNoCountActionReservedTimer::enter_(ksys::act::ai::InlineParamPack* params) { ForkTimer::enter_(params); } void ForkNoCountActionReservedTimer::leave_() { ForkTimer::leave_(); } void ForkNoCountActionReservedTimer::loadParams_() { ForkTimer::loadParams_(); getAITreeVariable(&mIsNextActionReserved_a, "IsNextActionReserved"); } void ForkNoCountActionReservedTimer::calc_() { ForkTimer::calc_(); } } // namespace uking::action