#include "Game/AI/Action/actionForkNoSlowTimer.h" namespace uking::action { ForkNoSlowTimer::ForkNoSlowTimer(const InitArg& arg) : ForkTimer(arg) {} ForkNoSlowTimer::~ForkNoSlowTimer() = default; bool ForkNoSlowTimer::init_(sead::Heap* heap) { return ForkTimer::init_(heap); } void ForkNoSlowTimer::enter_(ksys::act::ai::InlineParamPack* params) { ForkTimer::enter_(params); } void ForkNoSlowTimer::leave_() { ForkTimer::leave_(); } void ForkNoSlowTimer::loadParams_() { ForkTimer::loadParams_(); } void ForkNoSlowTimer::calc_() { ForkTimer::calc_(); } } // namespace uking::action