#include "Game/AI/Action/actionForkNoWeaponAttack.h" namespace uking::action { ForkNoWeaponAttack::ForkNoWeaponAttack(const InitArg& arg) : ForkNoWeaponAttackBase(arg) {} ForkNoWeaponAttack::~ForkNoWeaponAttack() = default; bool ForkNoWeaponAttack::init_(sead::Heap* heap) { return ForkNoWeaponAttackBase::init_(heap); } void ForkNoWeaponAttack::enter_(ksys::act::ai::InlineParamPack* params) { ForkNoWeaponAttackBase::enter_(params); } void ForkNoWeaponAttack::leave_() { ForkNoWeaponAttackBase::leave_(); } void ForkNoWeaponAttack::loadParams_() { ForkNoWeaponAttackBase::loadParams_(); getStaticParam(&mTargetBone_s, "TargetBone"); getStaticParam(&mSeqBank_s, "SeqBank"); } void ForkNoWeaponAttack::calc_() { ForkNoWeaponAttackBase::calc_(); } } // namespace uking::action