#include "Game/AI/Action/actionForkNoWeaponAttackAllTimeMinSet.h" namespace uking::action { ForkNoWeaponAttackAllTimeMinSet::ForkNoWeaponAttackAllTimeMinSet(const InitArg& arg) : ForkNoWeaponAttackAllTime(arg) {} ForkNoWeaponAttackAllTimeMinSet::~ForkNoWeaponAttackAllTimeMinSet() = default; bool ForkNoWeaponAttackAllTimeMinSet::init_(sead::Heap* heap) { return ForkNoWeaponAttackAllTime::init_(heap); } void ForkNoWeaponAttackAllTimeMinSet::enter_(ksys::act::ai::InlineParamPack* params) { ForkNoWeaponAttackAllTime::enter_(params); } void ForkNoWeaponAttackAllTimeMinSet::leave_() { ForkNoWeaponAttackAllTime::leave_(); } void ForkNoWeaponAttackAllTimeMinSet::loadParams_() { ForkNoWeaponAttackAllTime::loadParams_(); getStaticParam(&mMinDamage_s, "MinDamage"); } void ForkNoWeaponAttackAllTimeMinSet::calc_() { ForkNoWeaponAttackAllTime::calc_(); } } // namespace uking::action