#include "Game/AI/Action/actionForkNoWeaponAttackBase.h" namespace uking::action { ForkNoWeaponAttackBase::ForkNoWeaponAttackBase(const InitArg& arg) : ForkAttackWithWeaponOrWithout(arg) {} ForkNoWeaponAttackBase::~ForkNoWeaponAttackBase() = default; bool ForkNoWeaponAttackBase::init_(sead::Heap* heap) { return ForkAttackWithWeaponOrWithout::init_(heap); } void ForkNoWeaponAttackBase::enter_(ksys::act::ai::InlineParamPack* params) { ForkAttackWithWeaponOrWithout::enter_(params); } void ForkNoWeaponAttackBase::leave_() { ForkAttackWithWeaponOrWithout::leave_(); } void ForkNoWeaponAttackBase::loadParams_() { ForkAttackWithWeaponOrWithout::loadParams_(); getStaticParam(&mIsImpulseLarge_s, "IsImpulseLarge"); getStaticParam(&mAttackType_s, "AttackType"); getStaticParam(&mAttackPowerScale_s, "AttackPowerScale"); getStaticParam(&mIsUseAttackParam_s, "IsUseAttackParam"); // FIXME: CALL _ZN4sead17StringBuilderBaseIcE6formatEPKcz @ 0x7100b0d550 // FIXME: CALL _ZN4sead17StringBuilderBaseIcE6formatEPKcz @ 0x7100b0d550 // FIXME: CALL _ZN4sead17StringBuilderBaseIcE6formatEPKcz @ 0x7100b0d550 getStaticParam(&mChmName1_s, "ChmName1"); } void ForkNoWeaponAttackBase::calc_() { ForkAttackWithWeaponOrWithout::calc_(); } } // namespace uking::action