#include "Game/AI/Action/actionForkNoWeaponAttackDirectParam.h" namespace uking::action { ForkNoWeaponAttackDirectParam::ForkNoWeaponAttackDirectParam(const InitArg& arg) : ForkNoWeaponAttack(arg) {} ForkNoWeaponAttackDirectParam::~ForkNoWeaponAttackDirectParam() = default; bool ForkNoWeaponAttackDirectParam::init_(sead::Heap* heap) { return ForkNoWeaponAttack::init_(heap); } void ForkNoWeaponAttackDirectParam::enter_(ksys::act::ai::InlineParamPack* params) { ForkNoWeaponAttack::enter_(params); } void ForkNoWeaponAttackDirectParam::leave_() { ForkNoWeaponAttack::leave_(); } void ForkNoWeaponAttackDirectParam::loadParams_() { ForkNoWeaponAttack::loadParams_(); getStaticParam(&mAttackPower_s, "AttackPower"); getStaticParam(&mGuardBreakPower_s, "GuardBreakPower"); getStaticParam(&mImpulse_s, "Impulse"); } void ForkNoWeaponAttackDirectParam::calc_() { ForkNoWeaponAttack::calc_(); } } // namespace uking::action