#pragma once #include "Game/AI/Action/actionForkNoWeaponAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkNoWeaponAttackDirectParam : public ForkNoWeaponAttack { SEAD_RTTI_OVERRIDE(ForkNoWeaponAttackDirectParam, ForkNoWeaponAttack) public: explicit ForkNoWeaponAttackDirectParam(const InitArg& arg); ~ForkNoWeaponAttackDirectParam() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc0 const int* mAttackPower_s{}; // static_param at offset 0xc8 const int* mGuardBreakPower_s{}; // static_param at offset 0xd0 const int* mImpulse_s{}; }; } // namespace uking::action