#include "Game/AI/Action/actionForkNoWeaponAttackParamWeapon.h" namespace uking::action { ForkNoWeaponAttackParamWeapon::ForkNoWeaponAttackParamWeapon(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkNoWeaponAttackParamWeapon::~ForkNoWeaponAttackParamWeapon() = default; bool ForkNoWeaponAttackParamWeapon::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkNoWeaponAttackParamWeapon::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkNoWeaponAttackParamWeapon::leave_() { ksys::act::ai::Action::leave_(); } void ForkNoWeaponAttackParamWeapon::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mSeqBank_s, "SeqBank"); getStaticParam(&mTargetBone_s, "TargetBone"); getStaticParam(&mAtkBodyName_s, "AtkBodyName"); getStaticParam(&mAttackIntensity_s, "AttackIntensity"); } void ForkNoWeaponAttackParamWeapon::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action