#include "Game/AI/Action/actionForkOnEnterCharCtrlInvalid.h" namespace uking::action { ForkOnEnterCharCtrlInvalid::ForkOnEnterCharCtrlInvalid(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkOnEnterCharCtrlInvalid::~ForkOnEnterCharCtrlInvalid() = default; bool ForkOnEnterCharCtrlInvalid::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkOnEnterCharCtrlInvalid::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkOnEnterCharCtrlInvalid::leave_() { ksys::act::ai::Action::leave_(); } void ForkOnEnterCharCtrlInvalid::loadParams_() {} void ForkOnEnterCharCtrlInvalid::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action