#pragma once #include "Game/AI/Action/actionForkDropWeapon.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkOnEnterDropWeaponWithSpeed : public ForkDropWeapon { SEAD_RTTI_OVERRIDE(ForkOnEnterDropWeaponWithSpeed, ForkDropWeapon) public: explicit ForkOnEnterDropWeaponWithSpeed(const InitArg& arg); ~ForkOnEnterDropWeaponWithSpeed() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action