#include "Game/AI/Action/actionForkOnEnterSwapDropTableActor.h" namespace uking::action { ForkOnEnterSwapDropTableActor::ForkOnEnterSwapDropTableActor(const InitArg& arg) : ForkOnEnterSwapDropTableActorBase(arg) {} ForkOnEnterSwapDropTableActor::~ForkOnEnterSwapDropTableActor() = default; bool ForkOnEnterSwapDropTableActor::init_(sead::Heap* heap) { return ForkOnEnterSwapDropTableActorBase::init_(heap); } void ForkOnEnterSwapDropTableActor::enter_(ksys::act::ai::InlineParamPack* params) { ForkOnEnterSwapDropTableActorBase::enter_(params); } void ForkOnEnterSwapDropTableActor::leave_() { ForkOnEnterSwapDropTableActorBase::leave_(); } void ForkOnEnterSwapDropTableActor::loadParams_() { ForkOnEnterSwapDropTableActorBase::loadParams_(); getStaticParam(&mTableName_s, "TableName"); } void ForkOnEnterSwapDropTableActor::calc_() { ForkOnEnterSwapDropTableActorBase::calc_(); } } // namespace uking::action