#include "Game/AI/Action/actionForkOnEnterSwapDropTableActorBase.h" namespace uking::action { ForkOnEnterSwapDropTableActorBase::ForkOnEnterSwapDropTableActorBase(const InitArg& arg) : Fork(arg) {} ForkOnEnterSwapDropTableActorBase::~ForkOnEnterSwapDropTableActorBase() = default; bool ForkOnEnterSwapDropTableActorBase::init_(sead::Heap* heap) { return Fork::init_(heap); } void ForkOnEnterSwapDropTableActorBase::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ForkOnEnterSwapDropTableActorBase::leave_() { Fork::leave_(); } void ForkOnEnterSwapDropTableActorBase::loadParams_() { Fork::loadParams_(); getStaticParam(&mOnGroundPos_s, "OnGroundPos"); } void ForkOnEnterSwapDropTableActorBase::calc_() { Fork::calc_(); } } // namespace uking::action