#include "Game/AI/Action/actionForkOnEnterWeaponUse.h" namespace uking::action { ForkOnEnterWeaponUse::ForkOnEnterWeaponUse(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkOnEnterWeaponUse::~ForkOnEnterWeaponUse() = default; bool ForkOnEnterWeaponUse::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkOnEnterWeaponUse::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkOnEnterWeaponUse::leave_() { ksys::act::ai::Action::leave_(); } void ForkOnEnterWeaponUse::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } void ForkOnEnterWeaponUse::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action