#include "Game/AI/Action/actionForkOnLeaveChildDelete.h" namespace uking::action { ForkOnLeaveChildDelete::ForkOnLeaveChildDelete(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkOnLeaveChildDelete::~ForkOnLeaveChildDelete() = default; bool ForkOnLeaveChildDelete::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkOnLeaveChildDelete::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkOnLeaveChildDelete::leave_() { ksys::act::ai::Action::leave_(); } void ForkOnLeaveChildDelete::loadParams_() { getStaticParam(&mForceDelete_s, "ForceDelete"); } void ForkOnLeaveChildDelete::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action