#include "Game/AI/Action/actionForkOnLeaveGolemChemReset.h" namespace uking::action { ForkOnLeaveGolemChemReset::ForkOnLeaveGolemChemReset(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkOnLeaveGolemChemReset::~ForkOnLeaveGolemChemReset() = default; bool ForkOnLeaveGolemChemReset::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkOnLeaveGolemChemReset::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkOnLeaveGolemChemReset::leave_() { ksys::act::ai::Action::leave_(); } void ForkOnLeaveGolemChemReset::loadParams_() { getAITreeVariable(&mGolemChemicalController_a, "GolemChemicalController"); } void ForkOnLeaveGolemChemReset::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action