#include "Game/AI/Action/actionForkSeparateThreeASPart.h" namespace uking::action { ForkSeparateThreeASPart::ForkSeparateThreeASPart(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkSeparateThreeASPart::~ForkSeparateThreeASPart() = default; bool ForkSeparateThreeASPart::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkSeparateThreeASPart::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkSeparateThreeASPart::leave_() { ksys::act::ai::Action::leave_(); } void ForkSeparateThreeASPart::loadParams_() { getStaticParam(&mRootNode_s, "RootNode"); getStaticParam(&mSlot1StartNode_s, "Slot1StartNode"); getStaticParam(&mSlot2StartNode_s, "Slot2StartNode"); } void ForkSeparateThreeASPart::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action