#include "Game/AI/Action/actionForkSeqNoWeaponAttack.h" namespace uking::action { ForkSeqNoWeaponAttack::ForkSeqNoWeaponAttack(const InitArg& arg) : ForkAttackWithWeaponOrWithout(arg) {} ForkSeqNoWeaponAttack::~ForkSeqNoWeaponAttack() = default; bool ForkSeqNoWeaponAttack::init_(sead::Heap* heap) { return ForkAttackWithWeaponOrWithout::init_(heap); } void ForkSeqNoWeaponAttack::enter_(ksys::act::ai::InlineParamPack* params) { ForkAttackWithWeaponOrWithout::enter_(params); } void ForkSeqNoWeaponAttack::leave_() { ForkAttackWithWeaponOrWithout::leave_(); } void ForkSeqNoWeaponAttack::loadParams_() { ForkAttackWithWeaponOrWithout::loadParams_(); getStaticParam(&mAttackType_s, "AttackType"); getStaticParam(&mIsImpulseLarge_s, "IsImpulseLarge"); // FIXME: CALL _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev @ 0x7100b0ce00 // FIXME: CALL sub_7100B0C35C @ 0x7100b0c35c // FIXME: CALL _ZN4sead14PrintFormatterlsEPKc @ 0x7100b0bfd8 // FIXME: CALL _ZN4sead14PrintFormatter20proceedToFormatMark_EPc @ 0x7100b0bde0 // FIXME: CALL _ZN4sead14PrintFormatter5flushEv @ 0x7100b0bd94 // FIXME: CALL sead__PrintFormatter__x @ 0x7100b0c528 // FIXME: CALL sub_7100B0C35C @ 0x7100b0c35c // FIXME: CALL _ZN4sead14PrintFormatterlsEPKc @ 0x7100b0bfd8 // FIXME: CALL _ZN4sead14PrintFormatter20proceedToFormatMark_EPc @ 0x7100b0bde0 // FIXME: CALL _ZN4sead14PrintFormatter5flushEv @ 0x7100b0bd94 // FIXME: CALL sead__PrintFormatter__x @ 0x7100b0c528 } void ForkSeqNoWeaponAttack::calc_() { ForkAttackWithWeaponOrWithout::calc_(); } } // namespace uking::action