#pragma once #include "Game/AI/Action/actionForkAttackWithWeaponOrWithout.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkSeqNoWeaponAttack : public ForkAttackWithWeaponOrWithout { SEAD_RTTI_OVERRIDE(ForkSeqNoWeaponAttack, ForkAttackWithWeaponOrWithout) public: explicit ForkSeqNoWeaponAttack(const InitArg& arg); ~ForkSeqNoWeaponAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x50 const int* mAttackType_s{}; // static_param at offset 0x58 const bool* mIsImpulseLarge_s{}; }; } // namespace uking::action