#include "Game/AI/Action/actionForkSetCustomPallete.h" namespace uking::action { ForkSetCustomPallete::ForkSetCustomPallete(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkSetCustomPallete::~ForkSetCustomPallete() = default; bool ForkSetCustomPallete::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkSetCustomPallete::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkSetCustomPallete::leave_() { ksys::act::ai::Action::leave_(); } void ForkSetCustomPallete::loadParams_() { getStaticParam(&mPalleteType_s, "PalleteType"); } void ForkSetCustomPallete::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action