#include "Game/AI/Action/actionForkSetCustomWeather.h" namespace uking::action { ForkSetCustomWeather::ForkSetCustomWeather(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkSetCustomWeather::~ForkSetCustomWeather() = default; bool ForkSetCustomWeather::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkSetCustomWeather::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkSetCustomWeather::leave_() { ksys::act::ai::Action::leave_(); } void ForkSetCustomWeather::loadParams_() { getStaticParam(&mWeatherType_s, "WeatherType"); } void ForkSetCustomWeather::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action